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The player can also gather and create materials-from nature and the remnants of human civilization-to construct these necessary items. Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The game is voxel-based (similar in some aspects to Minecraft, but with smooth terrain), allowing for simple building and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness.
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The player can either spawn into a randomly generated world or the pre-set world of Navezgane, Arizona. The goal of 7 Days to Die is to survive as long as you can while fending off the elements and the hordes of zombies. The video with more explanation has since been removed by the developer.
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Though there is no real objective except surviving at this moment, the developers promised a dynamic storyline in the Kickstarter and stretch goals. The player is a survivor of the war who must survive by finding shelter, food and water, as well as scavenging supplies to fend off the numerous zombies (hinted to be the consequence of nuclear fallout, a new strain of flu, or both) that populate Navezgane. The game's events happen during a nuclear attack Third World War that destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. It is also available on Xbox One via Game Pass, but still unknown if it will return on PlayStation 4.
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In late 2022, The Fun Pimps announced that the game will be re-released on consoles targeting Xbox Series X/S and PlayStation 5. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing, but are no longer being developed.
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It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22, 2014. Lastly, be careful when building underground since zombies are likely to dig through points directly above players.7 Days to Die is an early access survival horror video game set in an open world developed by The Fun Pimps. This weakness can be countered by creating a secondary path for zombies to move through, either by doing the powered door method mentioned above or by simply preparing a second funnel connected to the main base by adding a few extra blocks. If the main funnel gets destroyed, zombies will automatically go into smash mode, which might cause a base collapse if important structural pillars get destroyed. Ideally, players should also make sure that essential base components like power generators can be easily repaired or refueled.įunnel bases are typically weak against Demolishers. Placing too many wall layers will force zombies to find a different path that’s easier to break.įunnels can be littered with all sorts of traps, notably blade traps, electric fences and turrets. To guarantee that zombies will funnel toward the desired location, make sure that the funnel side has fewer blocks for zombies to break. The latter can be used to divert zombies from one fatal funnel to another by flipping a switch that can open or close its door. Setups like this can be made with normal blocks, thin poles, or powered doors placed horizontally. One commonly-used horde base design is the fatal funnel setup, which uses elevated platforms and pathways to group zombies up into a nice conga line that is very vulnerable to traps and piercing ammunitionĪ simple funnel design for horde nights in 7 Days to Die 7 Days to Die
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With these in mind, players can create bases that can funnel zombies into kill zones and make defending during horde night much easier.
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To keep things brief, consider these two key points: Zombie behavior is the most important thing to consider when building bases. But given how the zombies work in “7 Days to Die,” this is easier said than done. Always make an escape route in case things go wrongĪ good horde base should be able to withstand an entire night’s worth of zombies without crumbling into debris or compromising the players hiding inside.Zombies do not care about traps or turrets.Zombies will always travel down the path of least resistance.
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